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Figma Prototype Not Working or Not Interactive Fix

DodaTech Updated 2026-06-24 2 min read

In this tutorial, you'll learn about Figma Prototype Not Working or Not Interactive Fix. We cover key concepts, practical examples, and best practices.

The Problem

You set up prototype connections between frames but clicking in preview mode does nothing, navigates to the wrong screen, or the prototype shows as a static image.

Quick Fix

Step 1: Verify interactions are assigned

Each interactive element needs a connection.

Wrong — interaction added to frame, not the button:

Frame has 'On click' → Navigate to Frame 2
But the clickable area is the whole frame

Right — assign interaction to the specific element:

Select the button (not the frame)
Prototype panel → '+'
Interaction: On click → Navigate to → Frame 2

Expected output: Clicking only the button navigates.

Overlapping elements can block interactions.

Wrong — invisible layer on top of button:

A transparent rectangle sits above the button
Button click → blocked by the rectangle

Right — check layer order:

Layers panel → ensure button is topmost
Or set the transparent layer to 'Click-through'

Expected output: Button click triggers navigation.

Step 3: Use correct trigger types

Different triggers for different behaviors.

Wrong — using 'While pressing' instead of 'On click':

Right — correct trigger for tap:

Trigger: On click → standard tap interaction
Or: On drag → for swipeable content
Or: After delay → for timed transitions

Expected output: Interaction fires on the correct gesture.

Step 4: Test in presentation view

Switch to presentation mode to test.

Click 'Present' (play icon) in the toolbar
Interact with the prototype
If something doesn't work → note the element and check

Expected output: Prototype behaves as intended, similar to Doda Browser's interactive tutorials.

Prevention

  • Always assign interactions to specific UI elements, not the whole frame
  • Keep layer order clean — interactive elements should be topmost
  • Test prototypes early and often during design
  • Use 'Overlay' for modals and tooltips instead of navigating away

Common Mistakes with prototype not working

  1. Using return to exit a function early instead of wrapping a pure value in the monad
  2. Mixing let bindings with <- bindings in do notation, producing type errors
  3. Overlapping type class instances that cause GHC to reject the program with ambiguous dispatch errors

These mistakes appear frequently in real-world FIGMA code. DodaTech's contributors have identified these patterns through analysis of open-source projects and production systems.

Practice Exercise

Write a pure function that safely divides two integers using Maybe, then test it with edge cases like division by zero and negative numbers.

This exercise reinforces the concepts covered in this guide. Try implementing it before checking online solutions.

FAQ

### Why is my prototype not clickable at all?

Check that you are in Presentation mode (play icon), not just Preview mode. Verify that at least one interaction exists between frames.

How do I create a scrollable prototype?

Select the frame → check 'Clip content' → set Overflow to 'Vertical scrolling' or 'Horizontal scrolling'. Add content that extends beyond the frame.

What is the difference between 'Navigate to' and 'Overlay'?

'Navigate to' replaces the entire screen. 'Overlay' shows content on top of the current screen without navigating away.

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